Sunday, November 22, 2009

Reflection
At first I was a little annoyed at this assignment. Why? Well, first, I did not have the program at home and I had problems downloading the trail software from Microsoft. Secondly, I didn’t like the fact that no one who I knew had the program, which told me that, no one used Access in the real world. This in turn gave me the feeling of “why am I wasting my time?” Third, I did not like the fact that homework was assigned without the proper material to carry out that assignment. I say this not to complain, but as a future teacher, to make sure my students have the proper material and resources to attack any assignments.
I learned a lesson outside of an assignment. The school which I was observing had an older version of Access which I did half the assignment on and quickly learned that Access can help me in my painting business. Not only will it help me keep track of my customers, it will keep the data on file (with pictures) for the next time I need to paint an identical locomotive again. A chuck of time is spent trying to locate pictures, stats, etc to detail and paint a locomotive to match the prototype. With Access, I will store all this info and the beautiful thing about the program is its ease to update and search for the data I need.
The second dilemma is Access in the real world. I was wrong. The school I was observing at, I asked the tech support person about Access and shared my opinions about the project, and she told me that there is a need for computer tech people with Access knowledge, including the school I was observing at.
The third problem is related to my other education class lessons; digital divide. Yes, looking back, Access should be part of the lesson, but no, it should not have been assigned for homework, but rather have been taught fully in class. Before I hand out homework, I will try to make sure each student has the proper equipment, programs, etc home.

NET Ts
1. MODEL DIGITAL-AGE WORK AND LEARNING Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

2. FACILITATE AND INSPIRE STUDENT LEARNING AND CREATIVITY Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.

3. DESIGN AND DEVELOP DIGITAL-AGE LEARNING EXPERIENCES AND ASSESSMENTS.
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.

4. PROMOTE AND MODEL DIGITAL CITIZENSHIP AND RESPONSIBILITY
Teachers understand local and global societal issues and responsibilities in an
evolving digital culture and exhibit legal and ethical behavior in their
pro¬fessional practices.

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