Sunday, November 22, 2009
At first I was a little annoyed at this assignment. Why? Well, first, I did not have the program at home and I had problems downloading the trail software from Microsoft. Secondly, I didn’t like the fact that no one who I knew had the program, which told me that, no one used Access in the real world. This in turn gave me the feeling of “why am I wasting my time?” Third, I did not like the fact that homework was assigned without the proper material to carry out that assignment. I say this not to complain, but as a future teacher, to make sure my students have the proper material and resources to attack any assignments.
I learned a lesson outside of an assignment. The school which I was observing had an older version of Access which I did half the assignment on and quickly learned that Access can help me in my painting business. Not only will it help me keep track of my customers, it will keep the data on file (with pictures) for the next time I need to paint an identical locomotive again. A chuck of time is spent trying to locate pictures, stats, etc to detail and paint a locomotive to match the prototype. With Access, I will store all this info and the beautiful thing about the program is its ease to update and search for the data I need.
The second dilemma is Access in the real world. I was wrong. The school I was observing at, I asked the tech support person about Access and shared my opinions about the project, and she told me that there is a need for computer tech people with Access knowledge, including the school I was observing at.
The third problem is related to my other education class lessons; digital divide. Yes, looking back, Access should be part of the lesson, but no, it should not have been assigned for homework, but rather have been taught fully in class. Before I hand out homework, I will try to make sure each student has the proper equipment, programs, etc home.
NET Ts
1. MODEL DIGITAL-AGE WORK AND LEARNING Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
2. FACILITATE AND INSPIRE STUDENT LEARNING AND CREATIVITY Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
3. DESIGN AND DEVELOP DIGITAL-AGE LEARNING EXPERIENCES AND ASSESSMENTS.
Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
4. PROMOTE AND MODEL DIGITAL CITIZENSHIP AND RESPONSIBILITY
Teachers understand local and global societal issues and responsibilities in an
evolving digital culture and exhibit legal and ethical behavior in their
pro¬fessional practices.
Thursday, November 19, 2009
Friday, November 13, 2009
Word assignment week 2
1. Students are not permitted in the classroom without a teacher present.
2. Permission is needed before working or using tools or machinery.
3. Any and all broken tools or machinery must be report to the teacher.
4. Absolutely no distraction to others when tools and machinery are being used. This includes: running, pushing, screaming or talking.
5. Any doubt on how to use tools or machinery you must ask the teacher first before using.
6. Any problems or accidents must be brought to the teacher’s attention immediately.
7. All long hair must be tied up away from equipment.
8. No loose jewelry or cloths are worn in the shop period.
9. All safety precautions such as gloves, safety glasses/goggles must be worn. This is a New York State regulation.
10. All safety equipment, such as guards and push sticks, must be in operating condition and used for the designated equipment.
11. Do not put tools in your pockets or book bags; you may inadvertently walk off with them.
12. Do not stand inside the yellow lines of the safety zones.
13. CLEAN UP.
14. Both student and a parent must sign safety contract and return it to the teacher before he or she can use equipment.
---------------------------------------------------------------------------------------------------------------------------------------
I have read, agreed, and will comply with the above Safety Rules and Regulations.
Students Name: Students Signature:
Parents name: Parents signature:
Date:
Thursday, November 12, 2009
reflection for google earth
Reflection
Google earth would an excellent addition to an assignment. In the last assignment you gave to us, I commented on the Hawaii by saying that the game had less-than-adequate information for a class assignment. Google earth can allow a teacher to enhance the work and information for students, where Hawaii game fell short by, creating a more focal point on an assignment. An example would be the battle of Gettysburg; students would require writing about the history by following bookmarks and adding pictures from the internet to those bookmarks placed by the teacher. Add in all the features of Google earth, and the assignment, just as this one, becomes fun!
NET Ts
1. FACILITATE AND INSPIRE STUDENT LEARNING AND CREATIVITY
Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
2. DESIGN AND DEVELOP DIGITAL-AGE LEARNING EXPERIENCES AND ASSESSMENTS
Teachers design, develop, and evaluate authentic learning experiences and assessments
incorporating contemporary tools and resources to maximize content learning in context
and to develop the knowledge, skills, and attitudes identified in the NETS'S.
MODEL DIGITAL-AGE WORK AND LEARNING
Teachers exhibit knowledge, skills, and work processes representative of an innovative
professional in a global and digital society.
Friday, November 6, 2009
Thursday, November 5, 2009
Week 7 Software Evaluation Project
Software Evaluation Project Reflection and Net Ts
Photo Hunt in Hawaii was fun to play. The idea behind the learning strategy is sound, but, if the software cannot be customized to a specific lesson, then what good is it?
The Essential Criteria Checklist for Evaluating Instructional Courseware check list sums up how useful this software can be. Going through the steps to acquire photos was entertaining enough to keep me interested. Good points of software;
· hints
· the extra entertainment after finding the correct photos was fun
· names of everything the camera is looking at
· matching photos with names
· exploring each island
Bad points:
· no instruction on use before hand
· could have more important locations and history
· doesn’t mention anything about the criteria of teaching strategy is matched to student needs/levels and is based on accepted methods and readability and learning difficulty are at an appropriate level for target students
The bad points are not bad if this program can be modified to support a lesson. If the lesson is on Hawaiian history, for example, how could Pearl Harbor be left out?
My conclusion is this: I would not recommend this software. Why? Spinapse software met most of the Essential Criteria for evaluation, fun to use and, for the most part, user friendly. My main complaint on the game itself was there were no instructions on how to play. The two criteria missing is probably because the software is for trail purposes, but, still it doesn’t tell what grade level the program is aimed at. The game I played, Photo Hunt in Hawaii, had no real important information about Hawaii. If the “photo hunt” had more important information, this software would be an asset to a lesson. The pricing was fine and should not come into play in making a choice whether to use the software. I check Spinapse website and they do have other games available, but again, modification is a must.
I would recommend this software if it is modifiable for each lesson, if not, I wouldn’t. Looking over the website, Spinapse software cannot be modified. Just because the software is fun and user friendly, doesn’t mean it serves as a useful tool in the classroom. Photo Hunt in Hawaii is useless to me except the concept behind the game.
Since I am not recommending this software, there are no NET Ts. However, if I could modify the software to my lessons material, then the NET Ts would be:
1. FACILITATE AND INSPIRE STUDENT LEARNING AND CREATIVITY Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity.
2. DESIGN AND DEVELOP DIGITAL-AGE LEARNING EXPERIENCES AND ASSESSMENTS Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS'S.
3. MODEL DIGITAL-AGE WORK AND LEARNING Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.